Talk:Medieval Castle/@comment-4102115-20120605111714/@comment-4102115-20120605153442

Oh, now I know why we never found the repair cost formula before. It wasn't always constant - if the plist file gives a repair_cost_mult value - that is the multiplier, if no repair_cost_mult value is given, then 0.2 is the default. Same with upgrade_time, upgrade_cost, upgrade_cash, etc.