Talk:Profitability/@comment-60.165.176.77-20110630074254

I appreciate all the work you did, but I have to point out that you have to take into consideration the widely different frequency at which the different buildings require repair.

For example Cottages must be repaired so often that you actually lose money on them in the long run. Goldf courses, on the other hand, rarely require repair. It seems there's (direct?) correlation between accumulation time and repair frequency.

The problem with this game is that the higher-end fast buildings all seem to lose money because the repair costs are so out of whack.