Talk:Profitability/@comment-68.97.220.191-20110711072442/@comment-4111213-20110716021517

It is CERTAINLY close enough. The amount of time & effort it would actually require to get closer would be insane. I think most of the variance stems from it not actually being a flat %. As I said, there is a 0% chance a repair is necessary the first collection after an improvement or repair. Just to continue the discussion, however, I also have a theory that the repair rate is much higher the first collection after relocating or placing the building from storage. I am NOT going to test out that theory though. :)  Sir Awesome III told me he has played with the rates and that even bumping them up to 8% it changes the income of the buildings by less than 5%.  What we have is going to have to be close enough, because I don't think we can get any closer due to variances in play style.