Talk:Profitability/@comment-67.81.191.121-20110718202852

I've read through this thoroughly; and its my belief - by simple observation that all buildings DO have different required repair rates. I acknowledge the repair rate for all games and all buildings IS around 7.1% - (or 1 in 14) - but it would be very simple to design the game so some buildings need to be repaired more often than others - and it adds some challenge to the game.

Before knowing ANYTHING about the game - I started out with a few hot dog stands, a few cabins and a fireworks store - the fireworks store was in need of repair constantly; even though I only had one (and a few each of the others).

I'd guess that anytime the 'broken building' rate falls below 7.1% of collections - there is a chance for a building to need a repair. At this point, some buildings need a repair only 1/3rd of the time, some half, some 3/4th's, some perhaps all the time.