Talk:Club Flipper/@comment-87.180.38.94-20120501180013/@comment-4935290-20120529045829

Data is there. My conclusions:

1. Without Totens and Oracles the profitability is a disaster, even the 100% prof. is bad, takes too long to break even, and upgrading seems stupid, a little better than it gets worst. The 70% prof. is the worst ever and the disaster increases with upgrade level so if you need money and doesn't have Totens and Oracles, don't click the yellow $ here.

2. Extremely good generation of XP. No building with this long cycle has XP so good, so if you want to generate many XP while you sleep this is your building. And upgrading is a great idea from the XP point of view. Even comparing XP/tile to Waterslide (which is a good XP generator and very small) it is better for collection times bigger than about 5 hours.

3. This building is a reason we should have Oracles. In a very rare case, Oracle is better than Totens for the 70% prof. in the upper upgrades of this building.

4. If you have 3 Totens and 3 Oracles, the profitability is great, the best of water buildings per tile. Even clicking the yellow $ won't be much of a problem.

General conclusion: if you are at level 39 to get Club Flipper you should have 3 Totens and 3 Oracles and in this case it's a great building, not only for building/destroying but for keeping it to generate money and XP while you sleep and have a life (if you have one :))