Talk:Repairs/@comment-90.2.183.105-20120906154538/@comment-90.24.248.208-20120909174054

Ok my bad, 7 minimum.

I did some tests yesterday with basic Hot Dog stands. The average was around 9/10 before repair, the first was at 7 indeed, the last was at 12. I guess the 23 collection is really rare.

But I just wanted to emphasize how much specific buildings were not so profitable. I mean, if you look at the simple Café, their repair, at lvl 5, cost less than 1 income ! This building is always profitable, like the Golf club, still 1 income needed...also, Luxury Cottage who need just 5 collection income to be profitable, like the Mini Mansion.

If u take now the Burger Restaurant : 11,197$/844$ = 13,2. So you need at least 14 income collections to get this building profitable....Same thing for Disco Clubs who need at least 10 collects, or the Spacecraft Expo which needs 11 collects... You are not sure to earn money with these buildings, maybe you never will if you're mislucky ?

We shoulda make another board which would underline the risks linked to the repairs, and with levels (for example, with Spacecraft Expo, you need 11 collect to be profitable at lvl 4/5, but only 10 at lvl 3). It could help some beginners and guys who want more information to optimize their income.

Would you be interested by these datas ? (I'm on holidays :) )