Talk:Profitability/@comment-76.93.52.155-20110706155133/@comment-76.93.52.155-20110709035154

Yes, but that chart only includes the highest level, and also weights things by tile, something I don't want to take into account. I want a simple profit (including repair costs) per hour chart, that shows the buildings at each level. Like the one we had and abandoned.

I have seen your spreadsheet. I downloaded it and it wasn't much help. You have a ton of data, but if I want to sort not just in terms of profitability, but in terms of profitability after repair cost, I have to do a lot of work. Not to mention that at the moment, I don't give a flying fig about cost per space, and not having an option to put in zero and simply not have those equations active is a major pain. If I put in zero, the equations fail because I'm dividing by 0 and I get a million errors. If I put in data (which really wouldn't be accurate as I'm not going to waste the time calculating that) I get answers I don't want. I may want to weight this information in the future and not redo the whole chart, so I'm not removing those columns.

Look, the chart is great if you want to look at the data or customize something for your island. But I want a simple profit (including repair costs) per hour (including levels) chart. The one on the page (until it got so outdated) was the the most helpful chart. Yes, I have to look through and attach weight to the things that have to be collected every few minutes, discount the things that cost money I don't have, but I can do that easily. That was the most user friendly chart.

And an easier game? My god, Paradise Island is a ridiculously easy, ridiculously boring game. It's entirely achievement based and in the earlier version, if you were very, very patient, you could "win" without spending money. Now with time limited things popping up every few days, you can't get everything without spending real cash. You can't really design anything about the island--the buildings don't even really rotate (you rotate the casino it just spells casino backwards). So if I wanted a nice garden with two identical statues facing back to back that would be great except, wait, you can't do that. They have dozens of types of flower, but unless you zoom in all the way and notice that they changed the order of the pixels, they really only have a few. So you aren't collecting money to create the island of your dreams. You're doing it to win. And really, that just takes a credit card or patience.