Talk:Gaining XP/@comment-4102115-20120614094909

Gaining_XP -> finally worked it out. I didn't work it out sooner because I assumed the XP values for construction given on this wikia were correct and so it only seemed that some buildings were depreciating and not others. But the XP enterred on this wikia was done by a player on a high XP Level already and so the values for all the older structures were already decreased. So the values I was comparing against to get a pattern were (are still) wrong. The fact that it has taken over 1 year and a million players (1 million player years) to work out this factor is a big indicator of how little the majority of this wealth of data is utilised. Quite simply players less then XP Level 20 don;t care about XP. They increase in XP Level faster than they can afford higher-level buildings or regions, and just simply don't buy buildings because of construction-XP. Levels 20-30 and we start looking at Income-XP but we can't afford to just build and destroy for XP. Levels 30-40 - Last year, before the Flipper Water structure, one player asked how much XP you get for building, destroying, and 50% speed boosting for the purpose of burning $s for XP, and everyone else at the time basically laughed at him because why would anyone want to do that or have enough $ to do so!!!! It was only L35+ players who started to take note of construction XP and notice some discrepencies, but it was only with the Levels 41-50 expansion especially after the L40 cash-cow-bug, that it became a big enough demand that it warranted proper investigation, combined with many more of us looking at the apk config data, that we've now worked it out.