Gaining XP

Fly_xp_light.png Collecting XP
XP can be collected in serveral ways, via one-time actions, such as: or via repetitive actions:
 * building a structure
 * upgrading a structure
 * demolish a structure
 * an award
 * collecting income
 * repairing a structure

XP income per hour
For the repetitive actions, collecting income and repairing a structure, the XP per hour can be calculated.

There is a change of 1:14 that a structure needs a repair. A repair costs money, but gives XP (each disadvantage has its advantage). A repair gives more XP in less time, than the XP of an income collection for a structure.

The income of a structure can first be collected when 70% of the income-time is passed. This will give you 70% of the money, but 100% of the XP. So if your goal is to collect as much XP as possible, you best hit a (yellow) $-sign as soon as possible.

The calculation of the XP per hour is:

XP_at_100% = (14 * income_XP + repair_XP) / (14 * hours + repair_hours)

XP_at_70% = (14 * income_XP + repair_XP) / (14 * 0.7 * hours + repair_hours)

E.g. Restaurant Burito, upgrade 5: Income is 15 XP, time till 100% is 6 hours, Repair gives 19 XP, repair time is 3 hours.

XP_at_100% = (14 * 15 + 19) / (14 * 6 + 3) = 229 / 87 = 2.6

XP_at_70% = (14 + 15 + 19) / (14 * 0.7 * 6 + 3) = 229 / 61.8 = 3.7

In the table below you can find the XP per structure per hour at 100% and 70%

UNDER CONTRUCTION