Talk:Profitability/@comment-217.162.151.111-20110716145518/@comment-3991817-20110716150734

Hi, as you could have read from our other comments, we already discussed the influence of collection frequency on the hourly profit. We concluded that there is no way we can possibly take this frequency into account for every structure. Actually even your program cannot do this. It would mean someone has to be playing this game with the same collection frequency for over a year. This is totally unrealistic, as people will start the game checking it very regularly as their Island has only some low-level high-frequency structures, but gradually decrease their collection frequency as they are able to build higher-level lower-frequency structures.

Therefore we chose to make a table and chart for the maximum hourly profit per structure, because this leaves out the collection frequency. The result is a superb overview of the structures' relative profitability. Nothing to do with a 'definitive guideline' as you call it. Just hard facts. If you would have read the 'Additional information' on this page, you would have seen that we actually tell this to clarify our graphs.