Talk:Profitability/@comment-68.97.220.191-20110711072442/@comment-3991817-20110711081640

"I'm interested in finding out if each building has a different rate of required repairs and if there is a RR difference for different upgrade levels" - so are we. The only problem with that is that it would take ages to gather enough data for it to be statistically reliable, especially for the high-end structures with accumulation times of multiple hours. It is of course the optimal goal, but for now the estimated average of 1 repair per 14 cash collections is not bad. I myself have one or two of each structure up to level 19 where I am now, and my repair rate is actually 7.107%, which is pretty close to 14:1.