Talk:Siesta Cafe/@comment-8229038-20130419050906/@comment-3991817-20130419100045

I have this rounding off built in in the calculation, but it seems some buildings show behavior that is a little off. The current calculation is the best I can do to mimic the ingame calculation used. If lvl3 repair costs are off, lvl4 and lvl5 are probably also off. If you want you can add the lvl3 repair costs manually, which will likely also correct lvl4 and lvl5 repair costs.