Talk:Internal Formulas/@comment-4935290-20120607182747

DMR: Remember the formulas for destroying speeding up you talked about in the versions page? The data I have for some low level buildings doesn't match some calculations there, specially the cost of 50% speed up being 2.7 * cost to upgrade. But maybe it's because they have special parameters in the config file. Since you have more data about that than me could you please check that and add the formulas here if they were confirmed? If we have the formulas I could add one more calculation here about build/destroy cycles to gain XP, because I am afraid Club Flipper can be soon modified and anyway we need a fast way to check the advantages of that cycle for new buildings. If they follow the same logic used in the Facebook version the new area can mean new buildings that can be only built there, so we could have many new buildings "soon".