Talk:Profitability/@comment-69.153.7.250-20110802060951/@comment-4330848-20111220133257

You misunderstood me. What i meant is the following:

The profitability/hour (and XP/h) is only a theoretically value, because you cannot utilice the whole 24h of a day to collect from the buildings. In real life you have to sleep, you cannot open the game while working and so on. So in real life you have for every buidling a designated number of collections per day, wich results in a designated amount of real "collection-hours" per day.

I.e. 5 collections for a luxury cottage, what depends in 20h "real collection" per day. So you earn for the luxury cottage 20 x profit/h every day.

For the hot dog stand: You can collect, lets say, 100 times a day-> that means 3,3H of real collection per day. So you get only 3,3 x profit/h every day from the hot dog stand.

3.example: The Thanksgiving day parade with a collection cycle of 24h has logically 24h of "real collection" time per day.

I have got a seperate row at my excel sheet with the value of profit/day and profit/day/tile. So i can see what a building collect in real life per day.