Talk:Superhero's Day/@comment-108.32.11.37-20121209180539/@comment-4995735-20121209231358

From the player's perspective, they have done a VERY poor job of designing these events. The events are constantly filled with problems and programming errors. They are poorly play tested and usually require almost continuous play time to complete. But, from a developer's perspective, they rack in lots of people spending $ to buy € in order to complete the event on time and still get the award. You see? They know what they are doing, except they continually tick off the players and offer no bonuses to the loyal players. In the end, they alienate the people who support their income. If they did a better job of making the events less frustrating then people would want to play the game and the number of players would increase. Games like Angry Birds pull in people and cash by the bucket loads, because they are well tested and thought out, not irritating and demanding. This game would be a fun leisure game with a large audience if the devs would just take a more positive attitude towards the players who want desperately to enjoy their apps. ~radmand2