Talk:Profitability/@comment-4192477-20110723212956/@comment-4111213-20110723222136

Just at first glance, to clarify: The current accepted probability of repair is 1 in 14 = 7.14285% From my own personal observations, I determined the probability should be at least: = 7.188% or more, because demolishing or improving a building before there are enough collections will typically skew the observed probability downward. From the game code, you have simulated that the probability is actually: = 7.236% (after infinite collections without an improvement)  I like having the more exact value, but lets not forget that such a small change actually has very little effect on the profitability numbers, and virtually no effect on the profitability ranking of the buildings (comparing them to each other).