Talk:India Hotel/@comment-4357436-20120504201532/@comment-4102115-20120505075828

PS. People have asked long-ago how much XP you get for destroying a building, and also for speeding up building and speeding up destroying other buildings - because people get to a point where they have so much money to burn on lower levels and want the fastest way to Level-up. eg: a page on how best to generate XP using left-over valentine's decorations was posted here: Valentine decoration. And as you needed only money and not resources to build and demolish the Cupid's Fountain, you could get 180XP "instantly" (no build or demolish wait time, just like the Flipper), for "only" $62,500. At the time we thought the special event structure would remain indefinately but now the Cupid's Fountain is gone. However the Fountain of Fortune is still available which gives you even cheaper XP! Only $50,000 now per 180XP. Long before the Valentine Event people were asking for the XP values for demolishing and for 50% speed-ups building and 50% speed-ups demolishing to work out the cheapest way to "build and destroy"-for-XP. With the absence of this data, at the time the Cupid's Fountain and then the Fountain of Fortune seemed to be one of the cheapest to "buy" instant-XP. Given that the XP earned from high-XP/hr buildings like the Burger Restaurant and the European Country Houses drop away as you go up in XP-Levels, it becomes an extremely slow progression to move from Level 37 to Level 50 without knowing little "tricks" like that. Anyone still on v1.2.18 nearing Level 40 could do well to stay on the old version and cash-up and then burn money on whatever is worked out to be the cheapest way to "buy XP" to work up to Level 50 quicker. eg: Using the Fountain of Fortune method, using $1,000,000,000 (1000 Million) will get you 3.6M XP which will get you from Level 40 to Level 50. Is there cheaper ways to do this? We don't know without that data. Have I ever looked to do this in the past? No. Has anyone accumulated this data in the past? No - at the time, the people collecting the data on income, repairs, profitability, XP per structure per upgrade level and per repair per upgrade level (such as myself) deemed working out the XP for each speed-up for building and destroying not worth the excessive extra time to find all those values. Now, with the 3-way combination of that Level 40 bug; with Level 50 released; and with XP earnt from normal income being slashed, that information would be very helpful to XP-up. Whilst the XP for every 50% speed-up in building and destroying and XP for destroying (XP for building is already known) will be needed for every single structure, only the structure giving the highest XP/$ is the one that will want to be known.