Thread:CMONYALL/@comment-24115215-20131202011124

Hi

When reaching levels of 55+ the bottleneck of the game quickly becomes employees.

Sure, there is also electricity, but that can easier be remedied with Nano/Tesla generators, aquamarines and sea devils. Employees on the other hand are much more difficult to overcome when you fully upgraded the Administrative building.

My proposal is to add another field to the "Profitability  per hour per tile at Level 5"  table.

To make it easier, just add for 3 oracles and 3 totems, making it something like this:

profitability per hour per tile @level 5 / (emplyees/tiles)

What do you think? 