Thread:CMONYALL/@comment-24115215-20131202011124/@comment-3991817-20131202115230

I understand that the maximum number of employees could become a problem when trying to max out the island with high-level buildings. In my case it is actually the amount of energy that limits further development, but that totally depends on the buildings on one's island.

On the building pages I tried to keep the amount of information to a minimum while still providing the most useful information for people to see at a glance. Therefore I am reluctant to add new tables/columns/rows/etc. For the profitability/tile/employee that you propose I do not see the added value to add it to every building page (because note that changes to the template affect every building) and to have to change the entire template's call method. Most high-level buildings have similar needs for employees and energy, which makes comparing them to one another easy. Even if the number of required employees differ a little, I think it won't be too hard to see from the profitability at lvl5 with 3t&3o if this difference actually changes the profitability figures drastically. But please correct me if I'm wrong!