Talk:Surf station/@comment-4111213-20120203090704/@comment-4102115-20120203170801

Er, your figures still show it is more profitable than the Pirate Ship even with the high repairs. You show: Serf0: $1464 profit/hr vs PirateShip0: $1190. As both use 50 energy units, their profit/cell space would rank the same also. So less profitable than originally hoped, but the repair cost was never expected to be as low as the Pirate Ship. The "Special (Piastre time-limited) Structures" consistantly have much lower repair/income ratios than "buy-anytime" structures.

Regardless of whether it ranked higher or lower than the pirate ship, as you said, they are both ranked higher than the waterslides, there is a limit of 3 of each, and so for all the water space you would never be choosing between the two. If you can afford 3 x Pirate Ships you will buy 3. And whether you work fast or slow towards blueprints, you would work towards 3 x Sert Stations. Then the remaining space can be for waterslides etc.

Space: with all water regions, I can fit in: 3 x Pirate Ships + 3 x Serf Stations + 24 x Waterslides + 3 x Springboards + 1 x Catamaran.