Talk:Medieval Castle/@comment-4102115-20120605111714/@comment-4102115-20120605145917

So, Repair(0) is simply 0.2 (one fifth) the purchase cost... how simple! For pretty much a whole year we always had to wait until a structure was built, and enough collection times passed for it to break to calculate the repair cost, and therefore the profitability amount. And all this time it was that simple! How did we miss it all this time - and we had some pretty brainy people working out these formulae (take for example the need-to-repair probability!) Well I'll be!

I'll look into the "entries" array - I already have a strong feeling. Is there a section where apk analysis can be discussed? Forum:Index?